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by James Paul Gee
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What Video Games Have to Teach Us About Learning and Literacy 
by James Paul Gee A few short reviews from amazon.com:
"[Gee is] a serious scholar who is taking a lead in an emerging
field."--Scott Carlson, Chronicle of Higher Education
"Am I a bad parent for letting [my child] play video games at 4? Not at
all, according to Gee."--Jim Louderback, USA Weekend Magazine
"Rather than be reined in, today's successful game designers should be
recognized as modern masters of learning theory..."--Mike Snider,
Cincinnati Enquirer
Why Video Games are Good for Your Soul by James Paul Gee
Excerpted from book description on amazon.com:
Why Video Games are Good for Your Soul is about pleasure and learning.
Good video games allow people to create their own "music", to compose a
symphony from their own actions, decisions, movements, and feelings.
They allow people to become "pros", to feel and act like an expert
soldier, city planner, world builder, thief, tough guy, wizard and a
myriad of other things. They allow people to create order out of
complexity, to gain and feel mastery, and to create new autobiographies,
careers and histories. Situated Language and Learning; A Critique of Traditional Schooling
by James Paul Gee
Excerpted from book description on amazon.com:
Why do poor and minority students under-perform in school? Do computer
games help or hinder learning? What can new research in psychology teach
educational policy-makers?
In this major new book, James Gee tackles the 'big ideas' about
language, literacy and learning, applying his findings to real problems
facing educationalists today.
He tackles controversial debates such as the New Literacy Studies, and
the idea that the academic language required to study, for example,
Mathematics and the Sciences, is exclusionary and places unfair demands
on poor and minority students. Gee also explores learning outside the
classroom, looking at computer and video games and comparing the way a
child interacts with others and technology to learn and play, with
school-based learning in science classrooms.
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