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Issue 11: |
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| Article 6: |
Book Reviews about Game Design |
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Don't Bother Me, Mom--I'm Learning: How Computer and Video Games Are
Preparing Your Kids for 21st Century Success and How You Can Help
(Paperback)
http://www.marcprensky.com/writing/default.asp
A Theory of Fun for Game Design |
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About the Author: Raph Koster is the Chief Creative Officer for Sony
Online Entertainment. For many years he has served as a lead designer for
teams building online virtual worlds. His first job was as a designer
working on persistent worlds at Origin Systems, where he was the creative
lead for Ultima Online, opening the online persistent world market to the
general gaming public. At Sony Online Entertainment, he was the creative
director for Star Wars Galaxies: An Empire Divided.
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